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Use of one's weapon can be seen in slow motion and greater detail. Attacks in V. Melee weapons now have special moves in V. The player character will take more damage in V. One can choose to activate or deactivate a dynamic "Kill Cam," which shows one's success in combat in slow motion.
The setting can also be changed to only show this cinematic viewpoint for the last enemy of a group. There is a Karma system incorporated alongside reputation system, similar to Fallout 2. A high reputation with a faction or town may give certain benefits, such as gifts from the people who live there, while a low reputation may lead to hits being taken out against them.
Karma in Fallout: New Vegas has less of an effect than reputation, which is the primary factor affecting how people react. A modding feature allows for the modification of weapons by adding scopes, extended magazines, silencers, and more. Weapons can have a maximum of three attached mods, and they cannot be removed once placed.
Obsidian implemented this feature as a direct response to the popularity of the Weapon Mod Kits mod for Fallout 3.
There are unique versions of weapons in Fallout: New Vegas. Unique weapons have different textures and adornments. Counting all the add-ons, there are a total of 81 unique weapons. Some require the completion of a quest to find, are looted, or can be found in specific locations. A new companion wheel has been added to quickly and easily give companions commands such as "Talk," "Use Ranged Weapons," and "Wait Here.
The companions also have specific likes and dislikes; giving a sniper companion a shotgun, for example, will result in a negative impact and decreased effectiveness. The city of New Vegas, as well as other smaller settlements in the game, have a variety of colorful casinos or other forms of gambling to explore. In Fallout: New Vegas , several gambling mini-games have been added, including Blackjack , Roulette , and slots.
Outside the casinos, many people across the Mojave play Caravan , a card game designed by Obsidian specifically for the game. One's Luck contributes to the outcome of gambling games. One will receive money for winning, and casino floor managers will congratulate the player character with food, drink, or a comped suite at the hotel. Winning too much money after that, however, will result in the floor manager letting them know they will not be able to earn any more winnings.
Although one can no longer gamble in that casino, they are still able to enter and buy items or food. Fallout: New Vegas takes place in , four years after the events of Fallout 3 , 40 years after Fallout 2 , years after Fallout , and six years before the events of Fallout 4.
The game is set in the Mojave Desert following the Great War. House and Caesar's Legion. The Courier , the player character, was meant to deliver a package to New Vegas but they were intercepted by the Great Khans led by Benny , near Goodsprings. Benny steals the package, shoots them twice in the head, and leaving them for dead in a shallow grave.
They are rescued by a robot named Victor , transporting them to nearby Doc Mitchell , who saves their life. After the Courier is given some medical tests, they enter the open world, and the quest Ain't That a Kick in the Head begins.
Fallout: New Vegas has a definitive ending which is dependent on what actions are taken during the game's events, with separate ending slides for each major location, political faction, and recruited companion. The entire package comes in a collectible Fallout: New Vegas box. The Collector's Edition was also available for pre-order. Each one had a unique suit of armor and a unique weapon not found in-game, along with a few other in-game items. The package contents are the base game along with all add-ons , including Gun Runners' Arsenal and Courier's Stash.
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